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Guide

CoC Ranked Battles Guide

Ranked Battles replaced the old trophy ladder: every week you get a set number of attacks against players in your league, and where you finish in your group decides whether you move up, stay or drop.
Unlocks at
Town Hall 7
Group
100 players
New tournament
Mondays, 5 PM UTC
Per attack
Up to 40 🏆
Rules as of
the April 27, 2026 update

A week in Ranked

  1. 1

    Sign up and pick a defense layout

    Any home or war layout works, with your own Clan Castle troops. A snapshot is taken when the tournament starts: traps are always armed, and heroes and upgrading defenses still defend.

  2. 2

    Attack your opponents

    You get a fixed number of battles for the week. There's no Next button and no backing out once you confirm the attack.

  3. 3

    Defend the same number of times

    Defenses also earn you trophies. You never lose loot, and you don't get a shield. Any defenses you don't get are filled in at the end of the week with your average defense result.

  4. 4

    Week ends: the group is ranked

    Trophies only go up during the week and reset when the next one starts. The top of the group moves up one league, the bottom moves down one, everyone else stays.

How trophies are split

Each attack puts 40 trophies on the table. The attacker takes what the result earns, and the defender gets the rest.

Stars
Destruction%

Two stars need at least 50%.

Attacker earns
23/ 40
Defender earns
17/ 40

23 + 17 = 40: the 40 trophies are split between both sides.

ResultAttackerDefender
3 stars400
2 stars16 at 50%, +1 per 3% (max 32)40 − attacker
1 star5 at 1%, +1 per 9% (max 15)40 − attacker
0 stars1 per 10% (max 4)40

Example: a 73% two-star earns the attacker 16 + 7 = 23 trophies and the defender 17. Because the defender keeps all 40 on a zero-star, a strong layout counts as much as strong attacks.

Leagues, battles and promotion

Shares are of a full group of 100; smaller groups promote and demote fewer players. Ties are broken by higher average attack destruction, then lower average destruction taken on defense, then faster attacks.

Town Hall
Town Hall 18TH18

League floor: Titan 26 · 12 battles a week. You can't be demoted below it.

LeagueBattles / weekMax attack trophiesPromotedDemoted
Skeleton 1TH7 floor6240▲ 50%—
Skeleton 2TH8 floor6240▲ 50%—
Skeleton 3TH9 floor6240▲ 50%—
Barbarian 4TH10 floor6240▲ 50%—
Barbarian 56240▲ 50%—
Barbarian 6TH11 floor6240▲ 50%—
Archer 78320▲ 50%—
Archer 8TH12 floor8320▲ 50%—
Archer 98320▲ 40%—
Wizard 108320▲ 35%—
Wizard 11TH13 floor8320▲ 50%—
Wizard 128320▲ 40%—
Valkyrie 1310400▲ 35%—
Valkyrie 14TH14 floor10400▲ 50%—
Valkyrie 1510400▲ 40%—
Witch 1610400▲ 35%—
Witch 17TH15 floor10400▲ 50%—
Witch 1810400▲ 40%—
Golem 1912480▲ 35%—
Golem 20TH16 floor12480▲ 50%—
Golem 2112480▲ 40%—
P.E.K.K.A 2212480▲ 30%—
P.E.K.K.A 23TH17 floor12480▲ 50%—
P.E.K.K.A 2412480▲ 40%—
Titan 2512480▲ 30%—
Titan 26TH18 floor12480▲ 50%—
Titan 2712480▲ 40%▼ 15%
Dragon 2814560▲ 30%▼ 15%
Dragon 2914560▲ 25%▼ 15%
Dragon 3014560▲ 25%▼ 15%
Electro 3118720▲ 20%▼ 15%
Electro 3218720▲ 20%▼ 15%
Electro 3318720▲ 15%▼ 15%
Legend III24960▲ 5%▼ 15%
Legend II301,200▲ 3%▼ 15%

Leagues that are a Town Hall's floor promote half the group, so players who just upgraded climb out quickly. Upgrading your Town Hall during a week moves you straight to the new floor when it ends, the only way to jump more than one league at a time.

Legend League

Legend League has three tiers. Legend III and II are weekly tournaments like the leagues above; Legend I runs every day.

Legend III

24 battles a week

Top 5 of 100 promote

Legend II

30 battles a week

Top 3 of 100 promote

Legend I

8 attacks and 8 defenses a day

Below rank 10,000 on Sunday drops to Legend II

  • Legend I runs in 4-week tournaments. Everyone starts at 5,000 trophies, and each League Day starts at 5 AM UTC. Unused attacks are lost at the end of the day.
  • In Legend I, defenses lose trophies instead of earning them: you lose what the attacker earns, and nothing on a zero-star. Missed defenses count as the average of the current and previous day.
  • Trophies above 5,000 at the end of a tournament become Legend Trophies, which are kept on your profile for good.
  • A Legend Shield (Gems only) skips whole League Days: no defenses, but no Legend attacks either.

Battle modifiers

The Legend tiers make attacking harder: defenses and defending heroes get stronger, and your heroes get weaker.

LeagueDefense DPSDefending heroesGuardiansYour heroes
Legend III+10%+10%+5%-5%
Legend II+15%+15%+10%-10%
Legend I+20%+20%+20%-20%

Hero changes apply to damage and HP, including passive boosts from equipment. Fixed-damage abilities like Giant Arrow and Seeking Shield are not reduced, so the one-shot and combo numbers still hold. Builder repairs, traps (except the Tornado Trap) and Monolith's bonus damage are not boosted either.

Other rules worth knowing

  • Temporary troops and spells can't be used; they're removed from your deployment bar. The same goes for event-boosted Super Troops you couldn't boost normally.
  • Loot is generated by the game, so defending never costs you resources. There's no revenge on Ranked attacks.
  • Layout and Clan Castle changes made after a tournament starts apply to the next one.
  • Inactivity: skip signing up for 4 weeks and you drop one league, then one more every 4 weeks until your floor. 4 more weeks at the floor and you're unranked. One attack a week counts as active.
  • League bonus and Star Bonus loot grow with your league, in both Ranked and normal battles.
Sources (Clash of Clans Fandom Wiki): Ranked Battles, Legend League Tournaments, Version History/2026.