Guide
CoC Ranked Battles Guide
- Unlocks at
- Town Hall 7
- Group
- 100 players
- New tournament
- Mondays, 5 PM UTC
- Per attack
- Up to 40 🏆
- Rules as of
- the April 27, 2026 update
A week in Ranked
- 1
Sign up and pick a defense layout
Any home or war layout works, with your own Clan Castle troops. A snapshot is taken when the tournament starts: traps are always armed, and heroes and upgrading defenses still defend.
- 2
Attack your opponents
You get a fixed number of battles for the week. There's no Next button and no backing out once you confirm the attack.
- 3
Defend the same number of times
Defenses also earn you trophies. You never lose loot, and you don't get a shield. Any defenses you don't get are filled in at the end of the week with your average defense result.
- 4
Week ends: the group is ranked
Trophies only go up during the week and reset when the next one starts. The top of the group moves up one league, the bottom moves down one, everyone else stays.
How trophies are split
Each attack puts 40 trophies on the table. The attacker takes what the result earns, and the defender gets the rest.
Two stars need at least 50%.
23 + 17 = 40: the 40 trophies are split between both sides.
| Result | Attacker | Defender |
|---|---|---|
| 3 stars | 40 | 0 |
| 2 stars | 16 at 50%, +1 per 3% (max 32) | 40 − attacker |
| 1 star | 5 at 1%, +1 per 9% (max 15) | 40 − attacker |
| 0 stars | 1 per 10% (max 4) | 40 |
Example: a 73% two-star earns the attacker 16 + 7 = 23 trophies and the defender 17. Because the defender keeps all 40 on a zero-star, a strong layout counts as much as strong attacks.
Leagues, battles and promotion
Shares are of a full group of 100; smaller groups promote and demote fewer players. Ties are broken by higher average attack destruction, then lower average destruction taken on defense, then faster attacks.
League floor: Titan 26 · 12 battles a week. You can't be demoted below it.
| League | Battles / week | Max attack trophies | Promoted | Demoted |
|---|---|---|---|---|
| 6 | 240 | ▲ 50% | — | |
| 6 | 240 | ▲ 50% | — | |
| 6 | 240 | ▲ 50% | — | |
| 6 | 240 | ▲ 50% | — | |
| 6 | 240 | ▲ 50% | — | |
| 6 | 240 | ▲ 50% | — | |
| 8 | 320 | ▲ 50% | — | |
| 8 | 320 | ▲ 50% | — | |
| 8 | 320 | ▲ 40% | — | |
| 8 | 320 | ▲ 35% | — | |
| 8 | 320 | ▲ 50% | — | |
| 8 | 320 | ▲ 40% | — | |
| 10 | 400 | ▲ 35% | — | |
| 10 | 400 | ▲ 50% | — | |
| 10 | 400 | ▲ 40% | — | |
| 10 | 400 | ▲ 35% | — | |
| 10 | 400 | ▲ 50% | — | |
| 10 | 400 | ▲ 40% | — | |
| 12 | 480 | ▲ 35% | — | |
| 12 | 480 | ▲ 50% | — | |
| 12 | 480 | ▲ 40% | — | |
| 12 | 480 | ▲ 30% | — | |
| 12 | 480 | ▲ 50% | — | |
| 12 | 480 | ▲ 40% | — | |
| 12 | 480 | ▲ 30% | — | |
| 12 | 480 | ▲ 50% | — | |
| 12 | 480 | ▲ 40% | ▼ 15% | |
| 14 | 560 | ▲ 30% | ▼ 15% | |
| 14 | 560 | ▲ 25% | ▼ 15% | |
| 14 | 560 | ▲ 25% | ▼ 15% | |
| 18 | 720 | ▲ 20% | ▼ 15% | |
| 18 | 720 | ▲ 20% | ▼ 15% | |
| 18 | 720 | ▲ 15% | ▼ 15% | |
| 24 | 960 | ▲ 5% | ▼ 15% | |
| 30 | 1,200 | ▲ 3% | ▼ 15% |
Leagues that are a Town Hall's floor promote half the group, so players who just upgraded climb out quickly. Upgrading your Town Hall during a week moves you straight to the new floor when it ends, the only way to jump more than one league at a time.
Legend League
Legend League has three tiers. Legend III and II are weekly tournaments like the leagues above; Legend I runs every day.
Legend III
24 battles a week
Top 5 of 100 promote
Legend II
30 battles a week
Top 3 of 100 promote
Legend I
8 attacks and 8 defenses a day
Below rank 10,000 on Sunday drops to Legend II
- Legend I runs in 4-week tournaments. Everyone starts at 5,000 trophies, and each League Day starts at 5 AM UTC. Unused attacks are lost at the end of the day.
- In Legend I, defenses lose trophies instead of earning them: you lose what the attacker earns, and nothing on a zero-star. Missed defenses count as the average of the current and previous day.
- Trophies above 5,000 at the end of a tournament become Legend Trophies, which are kept on your profile for good.
- A Legend Shield (Gems only) skips whole League Days: no defenses, but no Legend attacks either.
Battle modifiers
The Legend tiers make attacking harder: defenses and defending heroes get stronger, and your heroes get weaker.
| League | Defense DPS | Defending heroes | Guardians | Your heroes |
|---|---|---|---|---|
| Legend III | +10% | +10% | +5% | -5% |
| Legend II | +15% | +15% | +10% | -10% |
| Legend I | +20% | +20% | +20% | -20% |
Hero changes apply to damage and HP, including passive boosts from equipment. Fixed-damage abilities like Giant Arrow and Seeking Shield are not reduced, so the one-shot and combo numbers still hold. Builder repairs, traps (except the Tornado Trap) and Monolith's bonus damage are not boosted either.
Other rules worth knowing
- Temporary troops and spells can't be used; they're removed from your deployment bar. The same goes for event-boosted Super Troops you couldn't boost normally.
- Loot is generated by the game, so defending never costs you resources. There's no revenge on Ranked attacks.
- Layout and Clan Castle changes made after a tournament starts apply to the next one.
- Inactivity: skip signing up for 4 weeks and you drop one league, then one more every 4 weeks until your floor. 4 more weeks at the floor and you're unranked. One attack a week counts as active.
- League bonus and Star Bonus loot grow with your league, in both Ranked and normal battles.





