Tool
CoC Combo Calculator
- Data as of (not yet verified in game)
- Fandom Wiki snapshot (2026-10-22)
Max-level TH18 defenses vs. each combo at . Hover a cell for the damage breakdown.
| Defense | |||||||
|---|---|---|---|---|---|---|---|
Eagle Artillery Lv 7 · 6,200 HP | ✓ | −2.3k | −553 | −1.3k | −1.7k | ✓ | −1.6k |
Monolith Lv 5 · 5,959 HP | ✓ | −2.2k | −405 | −1.2k | −1.5k | ✓ | −1.5k |
Scattershot Lv 7 · 5,800 HP | ✓ | −2.1k | −308 | −1.1k | −1.4k | ✓ | −1.4k |
Inferno Tower Lv 12 · 5,100 HP | ✓ | −1.6k | ✓ | −628 | −978 | ✓ | −968 |
X-Bow Lv 13 · 5,000 HP | ✓ | −1.6k | ✓ | −567 | −917 | ✓ | −907 |
Air Defense Lv 16 · 2,000 HP | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Multi-Archer Tower Lv 4 · 5,500 HP | ✓ | −1.9k | −124 | −874 | −1.2k | ✓ | −1.2k |
Ricochet Cannon Lv 4 · 6,100 HP | ✓ | −2.2k | −492 | −1.2k | −1.6k | ✓ | −1.6k |
Firespitter Lv 3 · 5,300 HP | ✓ | −1.8k | −1 | −751 | −1.1k | ✓ | −1.1k |
Spell Tower Lv 4 · 3,200 HP | ✓ | −463 | ✓ | ✓ | ✓ | ✓ | ✓ |
Super Wizard Tower Lv 2 · 6,300 HP | ✓ | −2.4k | −614 | −1.4k | −1.7k | ✓ | −1.7k |
Multi-Gear Tower Lv 3 · 4,350 HP | ✓ | −1.2k | ✓ | −168 | −518 | ✓ | −508 |
Town Hall Lv 18 · 10,800 HP | −2.5k | −5.1k | −3.4k | −4.1k | −4.5k | −3.5k | −6.6k |
| Destroys | 12/13Best | 1/13 | 5/13 | 2/13 | 2/13 | 12/13Best | 2/13 |
| Next upgrade | — | — | — | — | — | — | — |
How it works
Each row is a defense at the highest level the selected Town Hall allows. Every source in a combo hits it once and the damage adds up; it's destroyed when the total reaches its HP. Lightning deals flat damage and can't hit the Town Hall or Clan Castle. Earthquake takes a share of the building's max HP, and each further Earthquake on the same building deals 1/3, 1/5, 1/7… of that share.
Combos use your levels, which are saved in this browser. Dashed yellow cells fall once one part of the combo is upgraded far enough; hover to see the level. Next upgrade shows the smallest upgrade that adds a kill. Builder repairs, Overgrowth, supercharges and crafted defenses are not included.